ALBERTOALVAREZ

Games · Films · Development

ALBERTO ALVAREZ
Madden & College Football 27
Madden & College Football 27Technical Artist — Animation — 2026
  • Motion capture pipeline
  • Animation pipeline and tooling
  • AI-powered visualization tooling
Battlefield 6
Battlefield 6Technical Artist — 2025
  • Motion capture pipeline development and support
  • Markerless motion capture R&D
  • Cinematics pipeline support
Madden & College Football 26
Madden & College Football 26Technical Artist — 2025
  • Virtual camera pipeline development
  • Motion capture pipeline support
Black Panther
Black PantherTechnical Artist — 2025
  • Consulted on cinematics and the virtual camera pipeline for previs and production
Dragon Age: The Veilguard
Dragon Age: The VeilguardTechnical Artist — Create — 2024
  • Created a pre-visualization pipeline to support more rapid content iteration
  • Trained the art team on virtual production techniques to expedite content production
  • Built the virtual camera roundtrip workflow and trained artists on it
  • Supported the marketing team in onboarding new virtual production tools to create the reveal trailer
FC 25
FC 25Technical Artist — 2024
  • Supported virtual camera tools and development for presentation, narrative, and marketing campaigns
College Football 25
College Football 25Technical Artist — Create — 2024
  • Deployed an updated virtual camera pipeline to support creative direction
  • Supported the motion capture pipeline
Madden 25
Madden 25Technical Artist — Create — 2024
  • Upgraded pre-visualization tools and workflows to expedite content creation
  • Updated training materials to onboard new artists on previs tools
  • Led development on a cross-disciplinary team creating rigging, visualization, and camera tools
  • Saved the game team over $1M in production costs during the M25 cycle
Iron Man
Iron ManTechnical Artist — Create Capture — 2024
  • Advising the cinematics team on pipeline and production needs
  • Supporting deployment of the virtual camera toolset for previsualization and production
  • Training and onboarding cinematics artists on previsualization workflows
FC 24
FC 24Technical Artist — Create Capture — 2023
  • Updated the virtual camera pipeline
  • Supported the motion capture pipeline
Madden 24
Madden 24Technical Artist — Create Capture — 2023
  • Implemented pre-visualization tools and workflows to expedite content creation
  • Created training materials to onboard new artists on previs tools
  • Led development on a cross-disciplinary team creating rigging, visualization, and camera tools
  • Saved the game team over $1M in production costs during the M24 cycle
EA Sports PGA Tour
EA Sports PGA TourTechnical Artist — Create Capture — 2023
  • Served on the central development team creating tools and workflows for acquiring player scan data
  • Provided production support on key player scanning sessions
Madden 23
Madden 23Technical Artist — Create Capture — 2022
  • Stood up a rapid content creation pipeline for launch and post-launch content updates
  • Provided production support on motion capture sessions to ensure quality data delivery