
Madden & College Football 27Technical Artist — Animation — 2026
- —Motion capture pipeline
- —Animation pipeline and tooling
- —AI-powered visualization tooling

Battlefield 6Technical Artist — 2025
- —Motion capture pipeline development and support
- —Markerless motion capture R&D
- —Cinematics pipeline support

Madden & College Football 26Technical Artist — 2025
- —Virtual camera pipeline development
- —Motion capture pipeline support

Black PantherTechnical Artist — 2025
- —Consulted on cinematics and the virtual camera pipeline for previs and production

Dragon Age: The VeilguardTechnical Artist — Create — 2024
- —Created a pre-visualization pipeline to support more rapid content iteration
- —Trained the art team on virtual production techniques to expedite content production
- —Built the virtual camera roundtrip workflow and trained artists on it
- —Supported the marketing team in onboarding new virtual production tools to create the reveal trailer

FC 25Technical Artist — 2024
- —Supported virtual camera tools and development for presentation, narrative, and marketing campaigns

College Football 25Technical Artist — Create — 2024
- —Deployed an updated virtual camera pipeline to support creative direction
- —Supported the motion capture pipeline

Madden 25Technical Artist — Create — 2024
- —Upgraded pre-visualization tools and workflows to expedite content creation
- —Updated training materials to onboard new artists on previs tools
- —Led development on a cross-disciplinary team creating rigging, visualization, and camera tools
- —Saved the game team over $1M in production costs during the M25 cycle

Iron ManTechnical Artist — Create Capture — 2024
- —Advising the cinematics team on pipeline and production needs
- —Supporting deployment of the virtual camera toolset for previsualization and production
- —Training and onboarding cinematics artists on previsualization workflows

FC 24Technical Artist — Create Capture — 2023
- —Updated the virtual camera pipeline
- —Supported the motion capture pipeline

Madden 24Technical Artist — Create Capture — 2023
- —Implemented pre-visualization tools and workflows to expedite content creation
- —Created training materials to onboard new artists on previs tools
- —Led development on a cross-disciplinary team creating rigging, visualization, and camera tools
- —Saved the game team over $1M in production costs during the M24 cycle
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EA Sports PGA TourTechnical Artist — Create Capture — 2023
- —Served on the central development team creating tools and workflows for acquiring player scan data
- —Provided production support on key player scanning sessions

Madden 23Technical Artist — Create Capture — 2022
- —Stood up a rapid content creation pipeline for launch and post-launch content updates
- —Provided production support on motion capture sessions to ensure quality data delivery