ALBERTOALVAREZ

Games · Films · Development

ALBERTO ALVAREZ
About
Alberto Alvarez

I'm Alberto, a Technical Artist specializing in character pipelines, animation workflows, and real-time production technology. I bridge creative vision with technical execution, developing systems that power AAA gaming and film production. At Electronic Arts, I lead technical animation strategy for a flagship sports franchise, directing pipeline architecture and coordinating rigging, animation, and design teams, after years supporting studios across EA from its central motion capture and virtual production team.

With 8+ years of experience in technical art and a strong pipeline development foundation, I excel at rapidly prototyping and deploying production-ready workflows. I specialize in R&D: taking experimental concepts and new technologies, stress-testing them in real-world scenarios, and transforming them into robust pipelines that empower creative teams. Recently, that means applied AI, deploying ML-powered facial capture and generative animation tools into live production. Whether it's MoCap data processing, character rigging systems, or real-time cinematic tools, I build technology that serves the artist.

Beyond the studio, I've taught game design, animation, and mobile AR at Florida Atlantic University and the Miami Animation and Gaming International Complex. My teams and I have earned an Epic MegaGrant, two Gold Telly Awards, an NAB Product of the Year Award, and a Producer's Guild of America Innovation Award nomination.

Epic MegaGrant
Recipient
Gold Telly Awards
×2
NAB Product of the Year
Award
Producer's Guild
Innovation Award Nomination